Supporting learning and skills development in colleges and schools.

Our simulations improve financial and business understanding, give a real-world context to maths learning, and test students’ key skills under the demands of time-pressure and competition.

Explore the game screens

Finance Lab: Investment Analyst screen
Finance Lab: Investment Analyst screen
Finance Lab: Media Analyst screen
Finance Lab: Media Analyst screen
Finance Lab: Media Analyst screen, news story detail
Finance Lab: Media Analyst screen, news story detail
Dealing Room: Investment Analyst screen
Dealing Room: Investment Analyst screen
Dealing Room: Investment Analyst screen, showing company history
Dealing Room: Investment Analyst screen, showing company history
Dealing Room: Media Analyst screen
Dealing Room: Media Analyst screen
Finance Lab & Dealing Room Pro: Game Settings control panel
Finance Lab & Dealing Room Pro: Game Settings control panel

The Finance Lab simulation is designed for KS4/5 and FE students

The simulation delivers both sides of the investing process - research and trading – in one immersive, dual-screen simulation.

Players work together on two linked screens in the roles of Investment Analyst and Media Analyst in a simulated dealing room, testing and developing their skills in a time-pressured environment.

Teams compete to increase the value of their fund by trading in company shares and commodities, navigating the fluctuations of global equity and commodity markets.

The listed multinational companies are based in different parts of the world, with each operating in a different sector of the economy. Cotton, oil and wheat are also traded on the market.

This fast-moving and exciting business game tests many of the skills necessary for working life, including team-working, problem-solving and critical thinking.

Each team's investment decisions will be based on both the analysis of market data and the interpretation of news stories. Players need to think on their feet and respond quickly to new information in order to profit from the potential impact on prices.

Prices are affected both by the impact of investors’ decisions and information in the news.  Students need to assess whether a story about a particular company, commodity or sector will have a positive or negative effect on market confidence and prices.

The simulation supports Business Studies, Economics and Applied Maths teaching.

Students learn the language of the financial markets and the business media, how equity and commodity markets function, the concept of shares and investments, the effect of supply and demand on markets and the impact of news and information on share prices. 

All the game data can be extracted for analysis to allow the application of economic principles and mathematical methods in a range of contexts.    

Students are required to use their judgement in identifying and interpreting key information.  They are offered a challenging way of testing and developing a range of skills in a work-relevant context:

  • to communicate, manage information and use numbers;
  • to think and solve problems;
  • the demonstration of positive attitudes and behaviours;
  • to learn responsibly, work with others and participate in projects and tasks.